"Weapon_M4A1.shoot"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.4"
	"soundlevel"	"SNDLVL_GUNFIRE"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons/SBR/Weapon_M4A1.Clipoutshoot.wav"
}


"Weapon_M4A1.Laser_off"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/SBR/Laser_off.wav"
}


"Weapon_M4A1.Laser_on"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/SBR/Laser_on.wav"
}


"Weapon_M4A1.magtap"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/SBR/Weapon_M4A1.Clipoutmagtap.wav"
}

"Weapon_M4A1.push"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/SBR/Weapon_M4A1.Clipoutpush.wav"
}

"Weapon_M4A1.Shoulder"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/SBR/Shoulder.wav"
}


"Weapon_M4A1.Clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/SBR/Weapon_M4A1.ClipoutClipout.wav"
}

"Weapon_M4A1.Clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/SBR/Weapon_M4A1.Clipoutclipin.wav"
}
"Weapon_M4A1.Laser-draw"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/SBR/Laser-draw.wav"
}

"Weapon_M4A1_deploy"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/SBR/m4a1_deploy.wav"
}

"Weapon_M4A1_boltpull"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"soundlevel"	"SNDLVL_NORM"
	"pitch"			"PITCH_NORM"

	"wave"			"weapons/SBR/m4a1_boltpull.wav"
}
